Extracted from nvidia-graphics-drivers-185.18.14/debian/control:
================================================================

  nvidia-glx-ia32 - NVIDIA binary driver 32bit libs
    These binary drivers provide optimized hardware acceleration of
    OpenGL applications via a direct-rendering X Server. AGP, TV-out and
    flat panel displays are also supported.

    This version only supports GeForce 6xxx and higher of the Geforce GPUs
    plus complimentary Quadros and nforce.

    See /usr/share/doc/nvidia-glx/README.txt.gz for a complete list
    of supported GPUs and PCIIDs


  nvidia-glx - NVIDIA binary Xorg driver
    These binary drivers provide optimized hardware
    acceleration of  OpenGL applications via a direct-rendering X Server.
    AGP, PCIe, SLI, TV-out and flat panel displays are also supported.

    Please see the nvidia-kernel-source package for building the kernel module
    required by this package. This will provide nvidia-kernel-<version>

    GPUs of Geforce 6xxx and above are supported. Look to the legacy packages
    for older cards.

    See /usr/share/doc/nvidia-glx/README.txt.gz for a complete list
    of supported GPUs and PCIIDs


  nvidia-glx-dev - NVIDIA binary Xorg driver development files
    This package contains the NVIDIA binary Xorg driver
    development files.

    For more information on this source package visit NVIDIA's homepage
    at http://www.nvidia.com/ .

  nvidia-libvdpau-ia32 - NVIDIA vdpau 32bit libraries
    These libraries provide the Video Decode and Presentation API for Unix
    (32 bit). They provide accelerated video playback (incl. H.264) for the
    supported graphics cards. See /usr/share/doc/nvidia-libvdpau/README.txt.gz
    for more information.

  nvidia-libvdpau - NVIDIA vdpau libraries
    These libraries provide the Video Decode and Presentation API for Unix.
    They provide accelerated video playback (incl. H.264) for the supported
    graphics cards. See /usr/share/doc/nvidia-libvdpau/README.txt.gz for
    more information.

  nvidia-libvdpau-dev - NVIDIA vdpau development files
    This package contains the NVIDIA vdpau development files.

  nvidia-kernel-source - NVIDIA binary kernel module source
    This package builds the NVIDIA Xorg  binary kernel module
    needed by nvidia-glx. The drivers provide optimized hardware acceleration
    of OpenGL applications via a direct-rendering X Server AGP,
    PCIe, SLI, TV-out, and flat panel displays are also supported.

    PLEASE read /usr/share/doc/nvidia-kernel-source/README.Debian for building
    information. 



Extracted from nvidia-graphics-drivers-185.18.14/debian/changelog:
==================================================================
  nvidia-graphics-drivers (185.18.14-1) unstable; urgency=low
  
    [ Randall Donald ]
    * New upstream: (closes: #532568, #532568, #532774)
    * still only builds via module-assistant
    
    [ Harald Dunkel ]
    * create empty patches.h
    * new nvidia-libvdpau, nvidia-libvdpau-ia32, nvidia-libvdpau-dev: (closes: #519792)
  
   -- Randall Donald <rdonald@NOSPAM>  Wed, 10 Jun 2009 15:35:55 -0700
  
  nvidia-graphics-drivers (180.44-2) unstable; urgency=low
  
    * Fix the dh_clean issue that just showed up now for some reason
      and freaked everyone out. (closes: #523716, #523757, #523764)
  
   -- Randall Donald <rdonald@NOSPAM>  Sun, 12 Apr 2009 15:11:36 -0700


nvidia-graphics-drivers-185.18.14/debian/copyright:
===================================================

  This package was debianized by Randall Donald <rdonald@NOSPAM> on
  Mon, 31 Mar 2003 23:40:05 -0800.
  
  It was downloaded from
  ftp://download.nvidia.com/XFree86/Linux-x86_64/185.18.14/NVIDIA-Linux-x86_64-185.18.14-pkg2.run
  
  Upstream Author: NVIDIA <linux-bugs@NOSPAM>
  
  
  Copyright:
  
  First a note from the README file
  
  Q: Why does NVIDIA not provide rpms anymore?
  
  A: Not every Linux distribution uses rpm, and NVIDIA wanted a single
     solution that would work across all Linux distributions.  As indicated
     in the NVIDIA Software License, Linux distributions are welcome to
     repackage and redistribute the NVIDIA Linux driver in whatever package
     format they wish.
  
  Furthermore, an email from NVIDIA:
  
  Greetings, Randall!  Comments below:
  
  On 30 Jul 2003, Randall Donald wrote:
  
  > To whom it may concern,
  > 
  > My name is Randall Donald and I am the maintainer for the Debian
  > downloader packages nvidia-glx-src and nvidia-kernel-src. 
  > As stated in your license and the README file 
  > ( "As indicated in the NVIDIA Software License, Linux distributions 
  >   are welcome to repackage and redistribute the NVIDIA Linux driver in 
  >   whatever package format they wish." )
  > I wish to include packages containing the Linux driver files in the Debian archive. 
  > I'd like to know if it is legally permitted to distribute binary kernel modules 
  > compiled from the NVIDIA kernel module source and Debian kernel headers. 
  
  This is fine; thanks for asking.
  
  > I am also wondering if the "No Separation of Components" clause 
  > ( No Separation of Components.  The SOFTWARE is licensed as a
  >   single product.  Its component parts may not be separated for use
  >   on more than one computer, nor otherwise used separately from the
  >   other parts.) applies to splitting the glx driver and kernel module source into
  >  multiple binary packages.
  
  This is also fine.  I believe this section of the license was
  intended to prevent users from doing things like using our Windows
  control panel with a competitor's display driver (that's not actually
  possible, but you get the idea...).  In the case of separating the
  driver into a glx package and a kernel package (like we used to
  do ourselves), this is simply a packaging issue; of course users
  will use the packages together when they install.
  
  Please feel free to redistribute the NVIDIA graphics driver.
  
  Thank you for doing this for the NVIDIA+Debian community!
  
  - Andy
  
  
  
  The NVIDIA Software Licence is as follows.   
     
  From http://www.nvidia.com/view.asp?IO=nv_swlicense and extracted from the 
  installer: 
  
  
             License For Customer Use of NVIDIA Software
  
  
  IMPORTANT NOTICE -- READ CAREFULLY: This License For Customer Use of
  NVIDIA Software ("LICENSE") is the agreement which governs use of
  the software of NVIDIA Corporation and its subsidiaries ("NVIDIA")
  downloadable herefrom, including computer software and associated
  printed materials ("SOFTWARE").  By downloading, installing, copying,
  or otherwise using the SOFTWARE, you agree to be bound by the terms
  of this LICENSE.  If you do not agree to the terms of this LICENSE,
  do not download the SOFTWARE.
  
  RECITALS
  
  Use of NVIDIA's products requires three elements: the SOFTWARE, the
  hardware on a graphics controller board, and a personal computer. The
  SOFTWARE is protected by copyright laws and international copyright
  treaties, as well as other intellectual property laws and treaties.
  The SOFTWARE is not sold, and instead is only licensed for use,
  strictly in accordance with this document.  The hardware is protected
  by various patents, and is sold, but this agreement does not cover
  that sale, since it may not necessarily be sold as a package with
  the SOFTWARE.  This agreement sets forth the terms and conditions
  of the SOFTWARE LICENSE only.
  
  1.  DEFINITIONS
  
  1.1  Customer.  Customer means the entity or individual that
  downloads the SOFTWARE.
  
  2.  GRANT OF LICENSE
  
  2.1  Rights and Limitations of Grant.  NVIDIA hereby grants Customer
  the following non-exclusive, non-transferable right to use the
  SOFTWARE, with the following limitations:
  
  2.1.1  Rights.  Customer may install and use one copy of the SOFTWARE
  on a single computer, and except for making one back-up copy of
  the Software, may not otherwise copy the SOFTWARE.  This LICENSE
  of SOFTWARE may not be shared or used concurrently on different
  computers.
  
  2.1.2  Linux Exception.  Notwithstanding the foregoing terms of
  Section 2.1.1, SOFTWARE designed exclusively for use on the Linux
  operating system may be copied and redistributed, provided that
  the binary files thereof are not modified in any way (except for
  unzipping of compressed files).
  
  2.1.3  Limitations.
  
  No Reverse Engineering.  Customer may not reverse engineer,
  decompile, or disassemble the SOFTWARE, nor attempt in any other
  manner to obtain the source code.
  
  No Separation of Components.  The SOFTWARE is licensed as a
  single product.  Its component parts may not be separated for use
  on more than one computer, nor otherwise used separately from the
  other parts.
  
  No Rental.  Customer may not rent or lease the SOFTWARE to someone
  else.
  
  3.  TERMINATION
  
  This LICENSE will automatically terminate if Customer fails to
  comply with any of the terms and conditions hereof.  In such event,
  Customer must destroy all copies of the SOFTWARE and all of its
  component parts.
  
  4.  COPYRIGHT
  
  All title and copyrights in and to the SOFTWARE (including but
  not limited to all images, photographs, animations, video, audio,
  music, text, and other information incorporated into the SOFTWARE),
  the accompanying printed materials, and any copies of the SOFTWARE,
  are owned by NVIDIA, or its suppliers.  The SOFTWARE is protected
  by copyright laws and international treaty provisions.  Accordingly,
  Customer is required to treat the SOFTWARE like any other copyrighted
  material, except as otherwise allowed pursuant to this LICENSE
  and that it may make one copy of the SOFTWARE solely for backup or
  archive purposes.
  
  5.  APPLICABLE LAW
  
  This agreement shall be deemed to have been made in, and shall be
  construed pursuant to, the laws of the State of California.
  
  6.  DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY
  
  6.1  No Warranties.  TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE
  LAW, THE SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS
  DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT
  NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
  FOR A PARTICULAR PURPOSE.
  
  6.2  No Liability for Consequential Damages.  TO THE MAXIMUM
  EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL NVIDIA OR
  ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR
  CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,
  DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS
  OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT
  OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS
  BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
  
  7.  MISCELLANEOUS 
  
  The United Nations Convention on Contracts for the International
  Sale of Goods is specifically disclaimed.  If any provision of this
  LICENSE is inconsistent with, or cannot be fully enforced under,
  the law, such provision will be construed as limited to the extent
  necessary to be consistent with and fully enforceable under the law.
  This agreement is the final, complete and exclusive agreement between
  the parties relating to the subject matter hereof, and supersedes
  all prior or contemporaneous understandings and agreements relating
  to such subject matter, whether oral or written.  Customer agrees
  that it will not ship, transfer or export the SOFTWARE into any
  country, or use the SOFTWARE in any manner, prohibited by the
  United States Bureau of Export Administration or any export laws,
  restrictions or regulations.  This LICENSE may only be modified in
  writing signed by an authorized officer of NVIDIA.
  


nvidia-graphics-drivers-185.18.14/debian/nvidia-glx.README.Debian:
==================================================================

  nvidia-graphics-drivers for Debian
  ----------------------------------
  
  
  INTRODUCTION:
  -----------------------------------------------------------------------
  
  Welcome to the Debian NVIDIA packages. This document has notes on the
  X Server and GL libraries of the NVIDIA driver offering.
  
  
  A Note about Thread Local Storage (TLS):
  ----------------------------------------
  Under 2.6.x kernels a new TLS method is used and different libraries are
  required. NVIDIA provides these libraries and at boot time (via
  /etc/init.d/nvidia-glx)  a test is performed on your system to see if 
  your require these extra libraries. Having the TLS libraries installed 
  (in /usr/lib/tls and libglx.so) running under a 2.4.x kernel will cause 
  problems when running GL applications. Likewise, not having these libraries 
  installed under 2.6.x might prevent X from starting at all. 
  
  Simple Explanation: 
  To switch back and forth between the two systems simply run:
  
        /etc/init.d/nvidia-glx start
        
        This is run automatically at boot time. 
  
  To force a certain setting (e.g. you may have a 2.4 kernel patched for
  NPTL) place  USE_TLS=1 in /etc/defaults/nvidia-glx for using the nvidia tls
  libraries. USE_TLS=0 for not using tls libraries.  This isn't normally
  necessary for most users. 
  
  
  What Happens:
  Symlinks are created in /usr/lib/tls from libraries installed in
  /usr/lib/nvidia. 
  
  
  For any news on this package check http://people.debian.org/~rdonald and
  http://bugs.debian.org/nvidia-glx
  
  
  NOTES ABOUT GLX DRIVER AND OPENGL:
  -----------------------------------------------------------------------
  
  Using the nvidia X driver requires some user modification. 
  
  	First, modify your /etc/X11/XF86Config-4 or /etc/X11/xorg.conf
  
  	Minimum requirements:
  	In Section "Module"
  	   add Load "glx"
  	   remove Load "dri"
         	   remove Load "GLcore"
  	In Section "Device"
  	   Change Driver "nv" to Driver "nvidia"
  	
  	See /usr/share/doc/nvidia-glx/README.gz and
  	/usr/share/doc/nvidia-glx/examples/XF86Config.sample.gz
  	for descriptions of all supported options. 
  	Appendix F:  CONFIGURING AGP is an important section.
  	
  
  Note about OpenGL headers: The header files are not installed to 
  /usr/include/GL but to /usr/share/doc/nvidia-glx-dev/include/GL. 
  This allows use of and not overwriting of the  
  preinstalled headers (e.g. xlibmesa-dev). If you wish to use the NVIDIA
  supplied headers (e.g. you require NVIDIA GL extensions) you must copy them to
  /usr/include/GL yourself or include /usr/share/doc/nvidia-glx-dev/include in
  your includes path when compiling.
  
  
  Also note all users using GLX must be in group video. (i.e. adduser <user>
  video)
  
  
  
   -- Randall Donald <rdonald@NOSPAM>, Mon, 31 Mar 2003 23:40:05 -0800


nvidia-graphics-drivers-185.18.14/debian/nvidia-kernel-source.README.Debian:
============================================================================

  nvidia-graphics-drivers for Debian
  ----------------------------------
  
  
  INTRODUCTION:
  -----------------------------------------------------------------------
  
  Welcome to Debian NVIDIA packages. This document contains notes on  the 
  kernel module interface for the NVIDIA driver offering.
  
  
  KERNEL MODULE INSTRUCTIONS:
  -----------------------------------------------------------------------
  
  There are TWO ways to build the nvidia-kernel package. Which one depends on
  your situation with your kernel.
  
   METHOD #1: You are running a Debian suppiled kernel or built a 
      linux-headers package along with your own self-built kernel. 
  
   METHOD #2: You are running your own self-built kernel built from kernel
      source. 
  
  *** An additional method is to use module-assistant 
  (e.g. module-assistant auto-install nvidia)
  For more information on module-assistant, see it's man page and package
  documentation,
  
  Which method you choose really depends on what kernel headers you wish to
  use, those from a kernel-headers package or those from kernel
  source (from which you built your own kernel). 
  
  As mentioned above, if you are running a Debian supplied kernel you will
  probably want to choose METHOD #1. If you compile your own kernels, METHOD #2.
  
  
  
  PRELIMINARY: 
  - Decide where you want to build your module. By default it 
  will build under /usr/src like other kernel modules but you may choose 
  to build it under your home directory as some people prefer and writing to 
  /usr violates the FHS. 
  
  
  SUPPORT FOR 2.6 KERNELS:
  ------------------------
  As of 1.0.5336-1, NVIDIA includes support for a 2.6 kernel. No extra steps are
  required.
  
  
  HOTPLUG SUPPORT:
  ------------------------
  As of version 1.0.5336-8 there is hotplug/udev module loading support provided.
  
  
  METHOD #1 Using a linux-headers or kernel-headers package
  ***********************************************************************
  
  As root (or using fakeroot)
  1. cd /usr/src 
     tar xjvf nvidia-kernel.tar.bz2 -C <YOUR BUILD LOCATION>         
     (It will install in <YOU BUILD LOCATION>/modules) 
     - or -
     tar xjvf nvidia-kernel.tar.bz2  (if building in /usr/src) 
     
     The standard build location is /usr/src
     
  2. Find out your kernel version:
  	             
     uname -r   For example: 2.6.14-2-k7
  				          
  3. Download and install package: linux-headers-2.6.14-2-k7
     It will install in /usr/src/
     Note that packages prior to 2.6.12 used the kernel- prefix rather than
     linux-
     
     Make sure your kernel image and headers have matching release numbers to
     avoid possible problems in packages built from different sources. 
     
  4. Set some environment variables (if bash is your shell):
  	           
      export KSRC=/usr/src/linux-headers-2.6.14-2-k7
      export KVERS=2.6.14-2-k7
  			 		            
  5. Then build nvidia-kernel package:
  	      	           
     cd <YOUR BUILD LOCATION>/modules/nvidia-kernel
     debian/rules binary_modules
     
  (You can also combine step 4 and 5 into one line:
  KSRC=/usr/src/linux-headers-2.6.14-k7 KVERS=2.6.14-4-k7 debian/rules binary_modules)
  				 	      		    	   
  6. Install nvidia-kernel-common on the machine where the module will be
  deployed:
     
     If not installed already
     apt-get install nvidia-kernel-common
     
  7. Install the nvidia-kernel package:
  	    		     
     dpkg -i ../nvidia-kernel-2.6.14-2-k7_185.18.14-1+_.Custom_i386.deb
     ( or similar filename )
  
  Now see GENERAL NOTES below method #2
  
  METHOD #2: Using your own kernel source headers
  ***********************************************************************
  
  To build the nvidia-kernel deb you need to first make sure you have
  kernel-package installed, then do the following:
  
  As root
  1. cd /usr/src
     tar xjvf nvidia-kernel.tar.bz2 -C <YOUR BUILD LOCATION>         
     (It will install in <YOU BUILD LOCATION>/modules) 
     - or -
     tar xjvf nvidia-kernel.tar.bz2  (if building in /usr/src) 
  
  2. If you are NOT using the default modules location /usr/src/modules
     then you must set an environment variable that points to your modules
     location.
       
       export MODULE_LOC=<YOUR BUILD LOCATION>/modules
       
     This is needed by make-kpkg which is used later. If 
     <YOUR BUILD LOCATION> is /usr/src there is no need to set this.
       
  3. Build the modules under MODULE_LOC i.e. <YOU BUILD LOCATION>/modules 
  
       cd linux (or your kernel source directory)
       make-kpkg modules_image
  
  4. Install nvidia-kernel-common on the machine where the module will be
  installed:
  
     apt-get install nvidia-kernel-common
  
  5. Install the nvidia-kernel package:
       
       cd <YOUR BUILD LOCATION>    (e.g. /usr/src)
       dpkg -i nvidia-kernel-KVER*.deb
  
  Notes for method #2: 
  
  - It is advised not to clean the kernel source tree between 
  "make-kpkg kernel_image" and "make-kpkg modules_image". 
  
  - The Riva framebuffer is known to conflict with the nvidia X driver. If you
  are using X it would be wise not to compile it in. The vesa framebuffer is
  known to work in some cases, and not in others. (people have recently been
  having problems with the vesa driver as well) 
  
  GENERAL NOTES:
  
  Also you must add any users who wish to use OpenGL applications to the group
  video. You can do this with:
  
  	adduser username video
  
  Also note for AGP issues and further information please see the NVIDIA
  README file (README.gz) in the nvidia-glx package 
  
  An old nvidia.o might be already loaded (run 'lsmod' to check) so 
  do 'rmmod nvidia.o' to remove the module from memory.
  
  
  For any news on this package check http://people.debian.org/~rdonald and
  http://bugs.debian.org/nvidia-kernel-source
  
  
   -- Randall Donald <rdonald@NOSPAM>, Fri, 30 Apr 2004 19:02:04 -0700
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